DRiP has just introduced a revamped XP rewards system, and it’s designed to make things clearer and more rewarding for users who enjoy collecting. With the new adjustments now in effect, the way collectibles earn XP has been fine-tuned to better reflect their supply numbers, providing a fairer and more consistent system for all participants. This change is aimed at giving users more value from their collectibles while creating a balanced approach that rewards scarcity.
The latest update ensures that collectibles with lower supplies will offer greater XP, a shift that makes the rarity of the item the determining factor for rewards, rather than the rarity label applied by the creator. Essentially, the lower the supply, the better the XP. Here’s what the new rules mean for anyone participating in DRiP:
For any collectible with a supply of 1000 or less, the standard XP rewards apply. So, if you manage to secure something within this range, you’ll still receive a decent amount of XP. But the real excitement comes with the rarest collectibles. Those with a supply of 100 or less will now convey Legendary XP, regardless of the rarity classification given by the creator. This ensures that scarcity is properly rewarded, even if a collectible hasn’t been labelled as particularly rare.
For those chasing the rarest items, the news gets even better. Collectibles with an intended supply of five or fewer will now convey the equivalent of Ultimate XP, the highest tier available. This change is significant for those who have been investing in ultra-rare items, as it means that even if these collectibles haven’t been explicitly marked as Ultimate, their scarcity alone will now earn them top-tier XP.
On the other side of the spectrum, there’s an adjustment for items with larger supplies. For Rare and Legendary collectibles with a supply of over 1000, the XP rewards will now be reduced by 50%. So, while these collectibles will still earn XP, it will be scaled back to reflect their abundance. For example, securing a Legendary collectible with a supply of 10,000 will still give you Legendary XP, but with that 50% reduction applied.
The introduction of these changes is designed to create a clearer, more intuitive system. The XP you earn is now directly tied to the scarcity of the collectible, making it easier to understand how much XP you can expect. It’s a move that rewards those who seek out the rarest items, while ensuring that larger supply items don’t offer inflated XP just because of their rarity label. For collectors, this means there’s a greater incentive to hunt down the scarcest pieces available, knowing that the XP rewards will match the rarity.
These changes to the XP system are already in place, and collectors have begun to adjust their strategies accordingly. By aligning XP rewards with supply numbers, DRiP has created a more transparent and equitable system that benefits both creators and collectors alike. Those who manage to get their hands on low-supply items will now feel the full benefit of their scarcity, while high-supply items will still provide rewards, but on a scale that reflects their availability.
The update is part of a broader effort by DRiP to create a positive experience for its users. By ensuring that XP rewards are closely tied to supply, the platform is encouraging users to seek out the rarest and most unique collectibles, rewarding them accordingly. It’s a system that favours those who are actively participating and contributing positively, while discouraging users from gaming the system by relying on abundance to gain XP.
However, this is not the end of the changes. DRiP has also hinted that more adjustments are on the way, with additional updates scheduled to take effect on November 1. These upcoming changes are expected to further enhance the experience for users who contribute positively to the platform, while simultaneously degrading the experience for those who do not. While the specifics of these changes have yet to be revealed, it’s clear that DRiP is committed to creating a fair and rewarding environment for its community.
For now, the focus remains on the XP system. With the new rules in place, users have a better understanding of how their collectibles will be rewarded. Whether you’re chasing Ultimate XP or just looking to gather as much XP as possible, the system now reflects the value of scarcity in a more meaningful way. And with November 1 just around the corner, there’s a sense of anticipation building as users await further improvements to the platform.
This update marks a significant shift in the way DRiP handles XP rewards, making it easier for users to plan their collecting strategies and gain a clearer picture of how their efforts will be rewarded. By rewarding scarcity and reducing XP for more abundant items, DRiP is ensuring that its system remains fair and engaging for all participants. Whether you’re a seasoned collector or just starting out, these changes are designed to create a more balanced and enjoyable experience across the board.
The adjustment also highlights DRiP’s focus on the community. By tailoring the XP system to reward positive contributions and fair play, the platform is taking steps to ensure that it remains a fun and engaging space for collectors of all levels. The future looks bright, with more updates on the horizon that promise to improve the user experience further.
So, if you’ve been eyeing that ultra-rare collectible, now’s the time to make your move. With the new XP rules in place, you’ll be rewarded handsomely for securing items with limited supply. And with November 1 set to bring even more changes, it’s worth keeping an eye on what’s next. DRiP is evolving, and the updates are designed to ensure that everyone has the opportunity to benefit from the system’s rewards. Whether you’re in it for the XP or just for the fun of collecting, the new rules are here to enhance your experience and keep things interesting.